Archive for the ‘video game “journalism”’ Category

It’s funny because it’s true.

June 5, 2010

Also sad, specially sad

There’s not much i could add to that fine piece of writting, it sums up quite nicely what i think about the current state of events in modern gaming. There are some parts which i could nitpick (the b-movie thing being a guilty pleasure or bad thing by default) but neverless, the fact is video games are not evolving, are not moving foward. They’re stuck in a bubble of collegue kid fantasies, juvenil attitude and just a very limited scope of what video games can do as a form of communication.

Video games are not evolving? You’re dumb dood, what about this (insert game name) that totally implemented this sweet physics option where you can manipulate your weapon in such fantastic ways.

Yeah, manipulate your weapon/body/camera angle/special powers to go and kill more enemies. Way to miss the point.

But video games are in no worst shape than from what they were 20 years ago, the market was also stuffed with generic action games. Stop being an idiot!

Yes, 20 years ago, and games are still in that area. Twenty frigging years of perfectioning the way you can defeat enemies, and how “cool” it looks. Fantastic.

To sum it up, where’s the diversity? Where are other games with different ideas about how you can have a fun time? Sure, they do exist, but the ammount of action related games being released for home consoles is still big. Then there’s the thing about the vg media working it’s “magic” promoting these games to no rest. As i type this vg sites everywhere already have stories about Killzone 3 and Gears of War 3. The way the label system works these days ends up breaking games into “core” titles, the “niche” games, and from there you can just move to either shovelware area, “weird” games or something else that might get called a fun game. Even if a good solid game that is fun and get’s the job done happens to lack the “great” graphics, lacks voice actors or something along those lines it’s considered and inferior game.

No need to repeat things the article already says, there’s a vicious circle among the media, the companies and the “gamers”, that is keeping games from moving up in the evolutionary chain of entertainment. Already 40 years of video game history, and the greatest acomplishments so far are……..?

Advertisements

Random video game review quotes.

May 25, 2010

Man, those damn quests in Nier suck.

This dreary action role-playing game has its worthwhile moments, but they’re separated by countless hours of fetch-quest tedium.
-Gamespot

Good thing that gamespot pointed out the same about another game with tedious quests, like say, Grand Thef Auto IV

The single-player game, which you can still play long after you complete the story, is the series’ best by far, and the multiplayer features are good enough that you’ll likely have no problem finding people to play with for many months to come.

Guess not.

I couldn’t let pass this part from the game informer review, i just couldn’t.

I now know how film critics felt after screening “The Godfather.” It’s been days since Grand Theft Auto IV’s credits rolled, yet I can’t seem to construct a coherent thought without my mind wandering off into a daydream about the game. I just want to drop everything in my life so I can play it again. Experience it again. Live it again…Grand Theft Auto IV doesn’t just raise the bar for the storied franchise; it completely changes the landscape of gaming.

Also, from the Yakuza 3 reviews:

WHY DO I HAVE TO READ TEXT IN VIDEO GAMES? THIS SHIT IS KILLING THE INDUSTRY!

Strictly Japanese style with all its pros and cons – adult story, childish episodes, plenty of text to read, piles of minigames and somewhere in the middle you’ll find a fighting game. [Issue#189]
-LEVEL

Pre-canned cutscenes suddenly give way to in-engine sections where the characters continue to converse, only silently – via slabs of text you need to click through instead of pre-recorded speech. There doesn’t appear to be any real rhyme or reason as to when this will happen – it just seems like a cheap way of extending the cutscenes. All it does it undermine the atmosphere – the game goes from a modern, cinematic action-drama to a static, dusty old RPG in the blink of an eye. [Apr 2010 p.70]
-Playstation official magazine australia